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fastcompany:

This 3-D simulation of a hike up Mt. Everest will make you wish you were there, while also making you really grateful you probably never will be.
Technology is the exact opposite of nature, and yet it can bring us closer to parts of nature we might not have experienced otherwise—Mount Everest, for instance. A new interactive online experience allows users to virtually hike up to the the summit, and realize why it might be best not to do so out in the world, wearing more than pajamas.
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fastcompany:

This 3-D simulation of a hike up Mt. Everest will make you wish you were there, while also making you really grateful you probably never will be.

Technology is the exact opposite of nature, and yet it can bring us closer to parts of nature we might not have experienced otherwise—Mount Everest, for instance. A new interactive online experience allows users to virtually hike up to the the summit, and realize why it might be best not to do so out in the world, wearing more than pajamas.

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tastefullyoffensive:

Albert is going places. [x]

tastefullyoffensive:

Albert is going places. [x]

ibmblr:

Really? Really.

ibmblr:

Really? Really.

tastefullyoffensive:

[invisiblebread]
inspirationmobile:

Great design quote by Jeffrey ZeldmanGoogle+ | Dribbble | Behance | Twitter | http://ramotion.com

inspirationmobile:

Great design quote by Jeffrey Zeldman

Google+ | Dribbble | Behance | Twitter | http://ramotion.com

What has changed is that brands now need to behave socially, being entertaining, responsive, addressing unspoken needs and customer concerns. Being good for life is no longer simply a product proposition. Being social as a brand doesn’t come naturally, they are used to being heard and not spoken to, which suggests a robust ongoing role for their agencies.
Faris Yakob. “Integrative Ideas and Social Brands” (via peterspear)

helloyoucreatives:

'Interactive' adverts. 

lettersociety-general:

Project 14: Book Covers - Orson Scott Card

For this challenge, I chose to design three covers from Orson Scott Card’s body of work. The first two, Ender’s Game and Speaker for the Dead are from his original Ender Quintet and the third, Shadow of the Giant is from the Ender’s Shadow series. In my mind, I designed these as part of a complete compendium of all the Ender stories in one giant set.

I purposely kept the design simple and instead focused on the key visual of each cover. I took contrasting elements and moments that were particularly poignant or memorable to me and combined them in a way that created something visually unique and reminiscent of the stories themselves. 

While I could explain the aspects of each story that I combined to create each cover design, I think it’s better to leave that for the reader to interpret for themselves :)

-Nathan

fastcompany:

Quotacle lets users search through over 250,000 lines of dialogue from 143 movies.
Everybody knows what the first and second rules of Fight Club are. Ditto the identity of Luke’s father. Sometimes, however, a bit of dialogue drops from someone’s lips and just hangs there in your ear canal, undiagnosed. Neither the title of the film nor the context in which this line was uttered break through the clatter of your overwhelmed modern-day brain. Googling might’ve helped, but it also might not have. Instead, this is a job for the movie quote search engine—a thing that now exists.
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fastcompany:

Quotacle lets users search through over 250,000 lines of dialogue from 143 movies.

Everybody knows what the first and second rules of Fight Club are. Ditto the identity of Luke’s father. Sometimes, however, a bit of dialogue drops from someone’s lips and just hangs there in your ear canal, undiagnosed. Neither the title of the film nor the context in which this line was uttered break through the clatter of your overwhelmed modern-day brain. Googling might’ve helped, but it also might not have. Instead, this is a job for the movie quote search engine—a thing that now exists.

Read More>